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Projects

Things I have enjoyed building.

I usually have a side project underway. These are a few that made it far enough to ship, teach me something new, and occasionally find people who enjoy using them.

StudioLive

Vital Few Software

Vital Few Software homepage with its heron artwork and Software for the vital few headline.

Founder — product, design, engineering, and operations

An independent software company I founded to build focused products and digital experiences across learning, games, trading, and the web. It is where I bring product thinking, design, engineering, and day-to-day operations together.

  • Product strategy
  • Web design
  • Engineering
  • Operations
ProductLive

Vital Few Prep

Vital Few Prep practice dashboard showing the free practice library
Vital Few Prep practice question with a multiple-choice response
Vital Few Prep answer feedback with an explanation
Vital Few Prep diagnosis screen showing a study signal
Vital Few Prep personalized study plan screen

Product, design, and engineering

A PMP exam-prep product I began after taking the exam myself. It includes a local-first iPhone app and a web experience, and has taught me a great deal about educational content, subscriptions, and building for more than one platform.

  • Swift
  • iOS
  • Django
  • Python
  • StoreKit
  • Subscriptions
E-commerceShipped

Willinrow Arts

Willinrow Arts homepage with its script logo, shop navigation, and maker-focused headline.

Part owner — web design, development, project management

An e-commerce business I part-own, with artwork by my partner and a web presence I helped design and build. It has been a good lesson in balancing creative work, technology, and a practical schedule.

  • Web design
  • Front-end
  • E-commerce
  • Project management
ProductLive

Dragon Alpha Labs

Dragon Alpha Labs homepage with a dragon hero and calls to action for trading tools.

Product, engineering, and operations

A small product studio for traders: Wyvern, a subscription analytics tool for TradingView strategy backtests, and Talon Trend, a Pine Script indicator suite. Building and supporting both has been a hands-on education in running a software product.

  • Django
  • Node.js
  • PostgreSQL
  • Stripe
  • Docker
  • Caddy
  • Pine Script
GameIn beta

Dropdown Dungeon

Dropdown Dungeon screens showing the title screen, run selection, and a playable dungeon.

Design and development — Fifth Key Games

A vertical roguelite where each run takes shape in midair. It began as a way to learn Godot and game design outside my usual software work, and has grown into a pilot playtest with three heroes, three dungeons, and a boss for each.

  • Godot 4
  • GDScript
  • Game design
  • Pixel art
  • Mobile
  • Steam
GameIn development2026 — present

Monster Bowl

Monster Bowl art-direction study showing a felt monster riding a purple bowling ball through a layered paper forest.

Design, engineering, and art direction

A 2.5D sidescroller for phones, tablets, and Steam, built in Godot with typed GDScript. It is an ongoing experiment in game feel and tactile art direction, with felt monsters, layered paper scenery, and lacquered clay bowling balls.

  • Godot 4.7
  • GDScript
  • Blender
  • Android / iOS / Steam